Experimental designs for using
simulations to test the theories and hypotheses regarding
'skills as brain-based information
processing between perception and action, that use slow neurons in parallel,
that are are passed through the genome, and that have evolved'.
The
- An abstract and general discussion of the research paradigm:
- single skills:
- Action components: (output)
- Atomic action components of a skill
- Molecular components: a frame, minimal action separate from consequences
- Assembling frames from atomic & split-frame components (e.g. for meiosis or new actions)
- Assembling more complex actions by glueing molecular components together
- Inner information processing
- integrating perceptual information to modify (select or edit) action components
- Adapting the action rather than separate and almost duplicate skills
- requirements: catching prey, mimicry, and in general utilizing perception
- the internal logic of skills: conditions, invocation, prediction, planning
- The perception (input) component of a single skill
- gravity
- visual direction for chasing etc.
- perceptual discrimination and minimal information content (in bits)
- visual features and mimicry
- TOC including an abstract discussion of skills:
- Group-level skill-sets for collective behaviour
- Evolution: